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glTF is the GL Transmission Format from the same group that brought us the Collada DAE format, and used by WebGL. Since the July Creators Update patch, however, Paint3D now supports additional file types – wavefront obj, and GLB, the binary version of glTF. Importing a model into 3D Builder, then exporting as a 3MF worked, but 3D Builder messed with the model to make it a solid.Īnd the final result, not being smoothed, was unsatisfactory. I looked at the 3MF Specification, but its major drawback was the lack of surface normal support – the format seemed to only be targeting printers, not general models. FBX was proprietary and largely undocumented, so that was out of the question. The initial Paint3D offering was rather disappointing – there was no way to export from Sketchup (Make) into any of the formats available for importing into Paint3D.Īt the time, Paint3D only supported FBX and 3MF file formats, so I looked at writing an export for one or the other.
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Ever since I heard about Paint3D coming in the Windows 10 Creators Update, I was enthusiastic about porting a SketchUp Model into Paint3D for, well, painting.
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